Adobe Photoshop Cs5 3D Materials S

11/04
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Adobe Photoshop Cs5 3D Materials S

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Adobe Photoshop Cs5 3D Materials S' title='Adobe Photoshop Cs5 3D Materials S' />D Text Effect In Photoshop CS5 Tutorial 3. D Font. This tutorial will explain some basic 3. Adobe Photoshop Cs5 3D Materials S' title='Adobe Photoshop Cs5 3D Materials S' />Table of Contents Create an Adobe ID and Register Photoshop Access Adobe Store Orders Download, Install Setup Product Activation. Create an Adobe ID and Register. Adobe Photoshop Cs5 3d Materials Smudges' title='Adobe Photoshop Cs5 3d Materials Smudges' />D concepts in the Photoshop CS5 Extended environment, in order to create a nice 3. D text. It aims to provide a step by step guide to creating a 3. D scene, and presents some tips and techniques for using Repouss, applying materials, combining 3. D layers, dealing with the object, mesh and camera tools, shadows and reflections, and some rendering basics as well. Then, it will explain how to adjust the output to get the final result. The Final Result. Tutorial Details. Software Used Photoshop. Version CS5 Extended. Time 2 0. 0 3 3. Resources. Enabling Open. Ive tried to collect a set of basic troubleshooting steps that should solve most problems encountered while using Photoshop. For detailed instructions on the below. Use the new 3D tools in Photoshop CS6 to create an elegant royal 3D text effect. This text effect is so cool that youll want to use it everywhere Black Friday special Save 20 on the entire collection of Adobe desktop and mobile apps, from essentials like Photoshop CC to next generation tools like Adobe XD CC. Lynda. com has Adobe tutorials for Adobe Photoshop, Adobe Illustrator, Adobe InDesign, Adobe Acrobat and Adobe Muse taught by expert, certified instructors. GLThe Repouss will not work unless Open. GL is enabled. So go to Edit Preferences Performance, and make sure Enable Open. GL Drawing under GPU Settings is checked. Also, go to Edit Preferences 3. D, and make sure Open. Adobe Photoshop Cs5 3D Materials S' title='Adobe Photoshop Cs5 3D Materials S' />GL under Interactive Rendering is enabled. Step 1. Create a new 1. On a Black background, create your text, each letter in a separate layer. Adobe Photoshop is a raster graphics editor developed and published by Adobe Systems for macOS and Windows. Photoshop was created in 1988 by Thomas and John Knoll. A collection of texture tools generating normal maps, texture compression, mip map generation and cube map formatting packaged as a plugin for Adobe Photoshop 5. Adobe Photoshop Cs5 3D Materials S' title='Adobe Photoshop Cs5 3D Materials S' />The text color should be White. The font used here is Arial Black. The size doesnt matter now as youll be able to scale the text up and down when you create the 3. D objects. Once youve created the first letter, duplicate it and make the original layer invisible remove the eye next to it, then change the duplicated letter. Do NOT move it or change its size. This will save time and effort when merging the 3. D objects later on. Step 2. Now, turn the visibility of the first layer at the bottom of the layers palette on, and make the other layers invisible. Industrial Maintenance Training Courses. Make sure the visible layer is active selected, and go to 3. D Repouss Text Layer. A dialog box will appear telling you that this will rasterize the type layer, and you will no longer be able to modify your text. So if you are sure you dont need to modify your text, click yes and continue. Step 3 There are a couple of Repouss Shape Presets available, well be using Bend Center. You can move or rotate your mesh to see it from different sides, but make sure to click on Return to initial mesh position icon before clicking OK. Repeat Steps 2 and 3 for all of the letters. Step 4. Once youre done, its time to apply the materials. Keep in mind that youll be able to change any material attribute at any time, and Im going to change the color later on. But for now, lets just open the 3. D panel Window 3. D. In this tutorial, well be doing all the work in the 3. D SCENE tab. So make sure that tab is active. Under that tab you can find all the elements of the 3. D scene youre working with. And under the name of each Object, you can find its Materials. First, as we have no Bevel added, we want to make sure no texture is applied to the Front Bevel Material and Back Bevel Material. So select each one of them, click on the icon next to Diffuse, then click Remove Texture. Repeat this step for all of the other Materials as well, because if there is a texture, you will not be able to see the Diffuse color. Now, we will modify some of the Front Inflation Material values. Notice that we removed the texture next to Diffuse the icon next to it is the folder icon now. Click on the Diffuse color to choose a new one. We want a reflective glossy Material, so well change the Reflection value to 1. Gloss value to 5. Shine value to 7. Because were working with the Interactive Painting render preset, we wont be able to see the final effect with all the details now no reflections or shadows, and the quality isnt very good, but thats fine. You can save the Material so that you wont need to re enter the values each time. Select your material, then from the pop up menu icon, choose New Material, type in the name of your material and click OK. Now, when you scroll down the material presets youll find your material, which when clicked will be applied to the selected object. Apply the same material to the Back Inflation Material, then to the Extrusion Material, but for this one, change the Diffuse color. Step 5. Create a new layer over the Background layer and under all of the text layers, then go to 3. D New Shape From Layer Cube. We will use the cube to create the planes surrounding the text. Step 6. Up to this point, we have separate 3. D objects in separate scenes, which means none of them affects or interacts with the others. Download Ps2 Star Wars Bounty Hunter Iso'>Download Ps2 Star Wars Bounty Hunter Iso. We need to combine all of the objects in one scene to be able to position them and let them cast and catch shadows, reflections,etc. To do this, make sure all the layers are visible, select the layer at the very top the first layer in the Layers palette, and from the layers panel options menu, choose Merge Down. Beatles Score Book Pdf Software. Another way to do this, is to select the first layer, and Ctrl Click on the layer below it so that both of them are selected together, then go to 3. D Merge 3. D Layers. Repeat the merging process until all the objects are inside one layer the Object are now called Meshes. Do NOT merge the 3. D layer with the Black Background layer. Step 7. If you take a look at the 3. D SCENE tab, youll notice that all the meshes are available with their materials. Youll also notice that the cube is created as 6 separate planes sides, not as one mesh. This will help us remove the sides faces we dont want and keep those we need. Remove the eye icon next to each side face of the cube you dont need. Note The names of the sides might or might not match their real position, for example, in this tutorial, the Right side is actually the Front of the cube. Step 8. Once youre done, use the Camera Tools to move it around so that you can see the whole scene. Here are some useful tips for using the camera tool. If you cant see the Axis or if you want to display the grid, select any Object Tool, and at the bottom of the 3. D Panel, click on the eye with the grid icon to toggle overlays. Step 9. Its time to reposition the meshes. When we combine the objects in one scene, they become meshes that together act as one Object, so moving, rotating or scaling them using any of the Object Tools will affect the scene as a whole. So to move each mesh separately, select that mesh name in the 3. D SCENE tab, then select the appropriate Mesh Tool, to reposition, rotate or scale the mesh. Read more about the 3. D Axis, and the 3. D object and camera toolsStep 1. Position your meshes as you like. This might require frequent switching between the Camera Tools and the Mesh Tools to get the final result. It might be a little bit hard to use those tools at first, but with some practice, youll be able to master them more easily. Step 1. 1 Scale the planes of the cube and move them so that the other meshes are entirely inside them. Do not rotate the planes, this might ruin the perspective of the scene, instead, modify the camera values until you get the best view. In your 3. D SCENE tab, select the name of each plane used in your final scene, and remove the check next to Cast Shadows. We do not want the floor and walls to cast shadows on the meshes. Then, select the material of the walls of your scene. In this tutorial, the walls are not glossy or reflective. They just catch shadows casted form other scene elements. Choose a Diffuse color as well, and remove any textures. As for the floor material, we want want some glossiness and reflectivity, so these are the values used Step 1. Its time to start adding the spheres. So create a new layer, and go to 3. D New Shape From Layer Sphere.